So far, Hi-Fi Rush developer Tango Gameworks has yet to formally announce that DLC is coming to the game.ĭespite claims that the game “didn’t make the money it needed to make”, Xbox Games Marketing, Aaron Greenberg has issued a small statement stating, “Hi-Fi RUSH was a break-out hit for us and our players in all key measurements and expectations. The new achievement update suggests that an impending announcement is on the horizon, which will likely be made at this year’s Xbox Showcase on June 11. It’s pure, old-fashioned fun with a multitude of new twists.10 new Hi-Fi Rush achievements have appeared online thanks to a new SteamDB update, suggesting a new DLC is on its way. ‘Fun’ is a lazy descriptor among game critics, since there are far more interesting and nuanced ways to describe your own experience with a game and how it reflects the wider medium, but I’m struggling to call a game like this as anything else. Hi-Fi Rush reminded us how creative and freeing games can be under the right circumstances in a climate where we’ve become so numb to triple-A disappointments and cynical corporate inteference. It’s possible this overly enthusiastic reception is a symptom to coming out of nowhere while simultaneously being a breath of fresh air. It understood what it wanted to be and pulled it off so effortlessly. Suddenly I was hearing friends comparing it to Okami and Jet Set Radio as they shared clips online of a game that had no right going so hard. When Hi-Fi Rush was first dropped, I’ll admit that I cynically assumed it was some sort of cel-shaded free-to-play multiplayer thing set to fizzle out in a matter of days, so I didn’t pay attention until the praise started getting louder and louder to the point where I couldn’t ignore it anymore. We’ve seen games shadow dropped before, and most of the time it’s smaller indie projects or remasters of things we’re already familiar with.
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